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Prehistoric kingdom dig sites
Prehistoric kingdom dig sites




  1. Prehistoric kingdom dig sites skin#
  2. Prehistoric kingdom dig sites full#

Prehistoric kingdom dig sites skin#

Fixed the Excavations Menu skin unlock toggle and tooltip not refreshing properly during balance or rating increase - the game’s feedback for unlocking a new skin should be much better now in this regard.Fixed the Nursery Menu creation button not updating properly when switching nurseries.Fixed a bug related to the displayed incubation number in incubation notifications.Fixed the research unlocking audio playing when holding click over a locked research element.Fixed an issue causing in-game music to stop when opening the Options Menu.Fixed Management Dashboard music stopping abruptly when still inside the menu.Improved multiple guest navigation problems, guests should have a relatively easier time properly navigating the park, though this is an on-going process that we’ll keep working on in the future.

prehistoric kingdom dig sites

Fixed a critical issue related to certain keybind input not registering after having played the tutorial.Fixed Error Dialogue not showing up on screen when a park’s save file failed to generate.Fixed potential soft-lock occurrences that would allow users to wildly terraform the landscape during the early sections of the scenario.Disabled Animal Movement functionality after the ‘Accommodating a Predator’ objective.Statue placement is more accurately curated during the ‘Bread and Circuses’ objectivet.The kiosk shell structure is now automatically selected for placement during the ‘Bread and Circuses’ objective.Improved placement action feedback when user input is constrained by specific ranges.All placement objectives are now properly constrained to their respective areas of effect.Improved responsiveness of Dryosaurus running away from the player camera during the ‘Let there be light!’ objective.Introduced a dynamic animal tracking camera mode to better complement the Mammoth Outro section of the tutorial and various other dynamic elements.Notification audio is muted during loading.Introduced an additional 4 minutes of music cues to the tutorial.Re-integrated terraform action tooltips after they had been disabled for some time, giving more contextual cues as to what the current input is.incubation capacity displayed in the Nursery Holder now accurately represents the park-wide max. Improved environmental reflection fidelity.

Prehistoric kingdom dig sites full#

  • Opening full screen management menus will no longer end currently playing music.
  • Less volume reduction on music when character dialogue is present.
  • Character dialogue now reduces mid-frequencies of music.
  • This should resolve a selection edge case that made it harder to select modular items on the marker’s edge
  • Players can now click through a habitat marker to select modular items on the other side.
  • Foliage masking is now cleared by default when starting foliage removal.
  • Guest need visuals have been adjusted, staying green when things are ok, only deteriorating when struggling to satisfy a need.
  • prehistoric kingdom dig sites

    The guest facility rating should be easier and more consistent to maintain in the green, with clearer indication of when things are going wrong

  • Guest need satisfaction is much more accurate now, with every individual affecting the score.
  • Facilities rating now starts at 5 stars, with stars being lost depending on the stage (red/yellow/green) of each guest need category.
  • prehistoric kingdom dig sites prehistoric kingdom dig sites

    Changed Edmontosaurus kuukpikensis rating from 4 to 3 stars.Changed Tarbosaurus’ rating from 5 to 4 stars.Added support for rating differences among unique animal alt.Animal dung size has been balanced, now smaller animals generate dung mounds more appropriate to their size.After repeated user feedback, the duration of day length relative to night length has been increased.Balanced tree coverage values across all biomes, with exhibit foliage density now being more forgiving.






    Prehistoric kingdom dig sites